Friday, 10 April 2020

kinematics - How to tell if the collision is elastic or inelastic?


I'm a programmer and a game developer, not a mathematician or a physicist. So please go easy on the math :)


I know two things:




However what I need to know is: given the mass, the velocity, and the 'angle' the two objects are going two be when they collide - how can I know if I need to compute an elastic or an inelastic collision?


I need this for the 2D game I'm developing, that tries to simulate relatively-realistic physics. Thanks for your help




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