BACKGROUND:
The usual magic rules apply here. Please don't post a solution that if a solution for more damage already exists. Please be explicit in mana usage in your solution. I've tried to ensure that there are no infinite loops available, but if I somehow missed one (that Kiki-Jiki's always causing trouble), please inform me and I'll remove the required components from the puzzle.
For this puzzle, assume that unless otherwise modified, the bottom of your library will always be 50 mountains, regardless of shuffling. Similarly, assume that beneath any cards deliberately placed on the top of your library, there will always be 50 mountains regardless of shuffling. Basically, you can't just activate Grenzo blindly and say that you hit whatever you want. Cards on the top or bottom cannot be assumed to exist there unless deliberately placed there in your solution.
Oh and for those wondering, no, the punny titles will not stop as long as I can help it.
PUZZLE SETUP:
It is your main phase 1. You have just had a Goblin Recruiter enter the battlefield (don't worry about how, it's magic) and are about to resolve its ability. Defeat your opponent this turn by doing as much damage as possible! The solution that gets the most damage through wins. I won't tell my current best record as I don't want to dissuade other answers that do less damage from getting posted initially, but suffice to say that it is in the triple digits.
Your hand:
Demonic Tutor
Brightstone Ritual
Your board: (all untapped; recruiter has summoning sickness, the others do not)
Grenzo, Dungeon Warden with a +1/+1 counter, making it a 3/3
Viscera Seer
Sol Ring
Goblin Recruiter
1 Forest
2 Mountain
2 Swamp
5 life
Your graveyard:
Nothing
Your library:
Adaptive Automaton
Battle Squadron
Beetleback Chief
Blazing Shoal
Brightstone Ritual
Chasm Guide
Clickslither
Coat of Arms
Door of Destinies
Empty the Warrens
Goblin Bushwhacker
Goblin Chieftain
Goblin Clearcutter
Goblin General
Goblin King
Goblin Lookout
Goblin Marshal
Goblin Matron
Goblin Ringleader
Goblin War Marshal
Goblin War Strike
Goblin Warchief
Goblin Wardriver
Goblin Welder
Hall of Triumph
Heartstone
Hellraiser Goblin
Kiki-Jiki, Mirror Breaker
Krenko, Mob Boss
100 Mountain
Murderous Redcap
Reckless Charge
Reckless One
Siege-Gang Commander
Vampiric Tutor
Warren Instigator
Zada, Hedron Grinder
Opponent's hand:
Nothing
Opponent's board:
Nothing
20 life
Opponent's graveyard:
Nothing
Answer
Some slight improvements to the solution DrunkWolf used (I don't feel too bad about the similarities, I swear I came up with the base solution independently).
Goblin Recruiter puts the following on top of my library:
- Goblin Marshal
- Kiki-Jiki, Mirror Breaker
- Goblin Chieftain
- Krenko, Mob boss
- Goblin Clearcutter
- Goblin Ringleader
- Goblin Welder
Tap everything for
Sacrifice Recruiter to Viscera seer to scry Marshal to the bottom, then activate Grenzo to get Marshal (2 tokens)
Sacrifice a token to bottom Kiki-Jiki, then activate Grenzo to get Kiki (1 token)
Tap Kiki to copy Marshal (3 tokens)
Sacrifice both Marshals to bottom Chieftain and Krenko (7 tokens)
Cast Brightstone Ritual
Activate Grenzo twice to get Chieftain and Krenko
Sacrifice Kiki-Jiki to bottom Clearcutter
Activate Grenzo to get Clearcutter
Tap Clearcutter for three red
Sacrifice Clearcutter to bottom Ringleader
Activate Grenzo to get Ringleader, putting Goblin Welder into your hand.
Cast Goblin Welder
You now control Grenzo, Chieftain, Krenko, Ringleader, Welder and 7 tokens. Activate Krenko for 12 tokens
Cast Demonic Tutor getting Vampiric Tutor
Cast Vampiric Tutor putting Coat of Arms on top
Sacrifice Viscera Seer to bottom Coat of Arms
Activate Grenzo to put Coat of Arms into the graveyard
Activate Goblin Welder to swap Sol Ring for Coat of Arms
Attack with 27/27 Grenzo, 26/26 Ringleader, 25/25 Chieftain and nineteen 25/25 tokens, for a total of 553.
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