Thursday, 5 June 2014

cipher - Labryca -- Floor 2: No Cues



You are currently on: 2F


1F 2F 3F 4F 5F 6F 7F 8F 9F 10F 11F




Here is the second bi-weekly challenge from the "Labryca" series. I wish luck to anyone who is continuing this puzzlehunt after solving the first-floor challenge last week. If you have no idea what this question is talking about, I respectfully direct you to this page to get the introduction to "Labryca" and solve the first puzzle first. If you do have an idea what this is but haven't gotten this far in the puzzlehunt yet, well... I wish you the very best of luck... Mwa ha ha...



As you approach Mr. Adams and correctly read off your answer word, he nods slowly toward you with an expression that, if you hadn't known better, might have seemed to be resignation. "Yeah, buddy... Ya got it," he confirms to you, stepping away from the elevator door and extending his plump hand in front of you, offering you a square green object. "Uhhh... What did they say about going alone again? It's... it's... something... to go alone, can't remember now. Anyways, take this."


You comply with his request and more closely inspect Mr. Adams's offering. It appears to be some sort of primitive tablet computer or art device, with a monochromatic display nearly the same green shade as its plastic casing, as well as a compartment containing a stylus. Black digital lines on the monitor separate its view field into twenty-five compartments, forming a five-by-five grid; dragging the stylus over the screen, you see that it is touch-activated, creating long lines of your own. Perhaps it even has some of those classic Texas Instruments apps installed. But there is no time to find out now -- a $100,000 jackpot is at stake in this insane puzzlehunt, and the totally mysterious consequences of failure are unnerving you. You clutch the Amulet in your other hand and hit an "Erase" button on the back of the green device; your markings disappear, leaving only the blank five-by-five grid outline.



Entering the elevator car, its two curved doors arc shut behind you, producing a smooth cylindrical room that moves upward automatically. The car features no buttons, control panels, or other standard features, and the ceiling is adorned only with a flat, round light in its very center. By now, you're expecting the whole Labryca Complex to feel like this -- ten more floors of sterile, perfectly formed rooms, with only cranky guards for company. But when the doors open again, you are projected into an entirely different picture.


You're in the central area of the second floor, which is dimly lit and surrounded by natural-looking tables and chairs. Several of the granite countertop finishes are chipped, and one chair appears to have had a large quantity of ketchup and French fries spilled onto its surface. Off to your left is a long bar, curved to fit the wall and currently, it seems, deserted. Behind the elevator stands a pool table, and four Labrycean employees have just arrived at it for a friendly face-off. They wear grey uniforms, apparently less authoritative than those of Mr. Adams but still formal. Attached to them are photo ID badges; though you have to squint, you are able to perceive the names on all four of them: Ayumi Kato, Howard Axelrod, Drew Behrens, and Valerie Rhodes.


Ms. Kato approaches the table first, withdrawing the billiard balls from the pockets, and a wave of chatter begins. "All right," she exclaims. "I'll take you guys on again. But only if we play fair!"


"You mean 'play fairly'?" inquires Mr. Axelrod, pulling out three pool cues and handing two to the women of the group.


"Play fair," Ms. Kato repeats. "Please stop being such a Grammar Grinadel all the time."



Meanwhile, Mr. Behrens has been pawing at the sides of the table, searching for the missing cue that he never received. Only now does he speak up. "No cues! No cues!" he cries. "I have looked in every single subsection of this infernal green square, and there are NO CUES!"


"No cues? Here, I brought an extra one," Ms. Rhodes responds helpfully, digging into her backpack and handing Mr. Behrens what he needs. "Up on the 6th Floor, where I work, we have way too many of them."


Ms. Kato subsequently strikes the cue ball with her cue, initiating the game, and no further enlightening conversation is heard from the group, other than a few bouts of trash talk. Not far from the table, you locate a door labeled with the number "11" and step through, finding yourself under bright fluorescent lights in another large interconnected ring of rooms. Apart from the walls now being mustard yellow and the carpets having a checkered pattern, you notice very few differences from the 1st Floor; quickly, you get back down to business reading the strings on ten new computer terminals.



KEEPUSINGTHERULEFROMTHREE



SSETTAARHDLREODWASNSIARPG



MULTIPLESOFSIXAREBACKWARD




CHANGELETTERFTOTINSIXTEEN



AEWDTIBOOHSIEQEOSTTNNTCSR



OXPSVDUGPSKDSGPSNVYRDKXOM



USEWHATMSKATOTOLDYOUTODEC



KCULDOOGDYBDEWOLLOFDROWSS




TTHREELETTERSOFMRADAMSSPA



OXTYEDTHIFEEESISEKTRINEHS



You're curious as to where the second elevator will be located, since it obviously won't be in the center of the floor this time. However, once you have read the tenth and final computer screen, the familiar mechanical hiss emanates from all the walls again, and, for a brief moment, the message "EXIT THROUGH 20 NOW" flashes up on every terminal in the ring. You retrace your steps to Room 20 and find that a brand-new door has emerged in its outer wall.


Another elevator awaits beyond the door, though this one is slightly differently shaped -- more rectangular than the previous -- due to its being curved to fit neatly within the Labryca Complex's outer periphery. However, another black-uniformed guard stands beside the wall, and she rapidly steps before you to seal the gate ahead as you enter the room.


"Hello, stranger. Brigette Alperin is the name," she states, in a sterner and more distrustful tone of voice than the one you remember Mr. Adams using. "Access to this area is denied unless you read me your password now."


What password do you give to Ms. Alperin to access the elevator?



Answer



11:




KEEP USING THE RULE FROM THREE
From floor 1, "ON MULTIPLES OF FIVE READ DOWN"



12:



Jibberish, even in 5x5. Nothing yet...



13:




MULTIPLES OF SIX ARE BACKWARD



14:



CHANGE LETTER F TO T IN SIXTEEN



15:



(remember to read down)


 AEWDT 
IBOOH
SIEQE
OSTTN
NTCSR


Reading down gives: AISONEBISTWOETCDOQTSTHENR, or "A is 1, B is 2, etc. Do QTS then R."
Using the letter to number conversion, "QTS, then R" gives "17, 20, 19, then 18.

Following that path gives:



17: USEWHATMSKATOTOLDYOUTODEC
20: (in 5x5)


 OXTYE 
DTHIF
EEESI
SEKTR
INEHS

remember, multiples of 5 read down: ODESIXTEENTHEKEYISTHEFIR
19: TTHREELETTERSOFMRADAMSPA
18: (multiple of 6 is backwards) SSWORDFOLLOWEDBYDGOODLUCK

Putting them together gives:

USE WHAT MS KATO TOLD YOU TO. DECODE SIXTEEN. THE KEY IS THE FIRST THREE LETTERS OF MR ADAMS PASSWORD FOLLOWED BY D. GOOD LUCK.


This is alluding to:



A playfair cipher ('"Play fair," Ms. Kato repeats.), whose key is the first three letters of the previous password ('OPERA' -> 'O P E') followed by 'D'. So, use a playfair cipher with the key 'OPED' and decode the message from 16. The trick here is to not use the usual method of leaving 'J' out, but rather we should leave 'Q' out ("No Cues!"). So, our grid is:


 OPEDA 
BCFGH
IJKLM
NRSTU
VWXYZ

Thus, 16 gives:



EVERYOTHERLETFERINWTELVEKZ
With the switch commanded by 14 (F -> T), this gives us:
EVERY OTHER LETTER IN WTELVEKZ (?)

Naively, I'll take that to mean "Every other letter in twelve". Perhaps the difference here is important...



Going to 12:



Remember, multiples of six are backwards.
GPRAISNSAWDOERLDHRAATTESS
Taking every other letter (first "odds", then "evens"):
GRINADELHATESPASSWORDRATS
"Grinadel hates password rats"




Not sure what the password is from that. I guess it could be



Grinadel hates rats (as Verence said)



OR



As Morgan G and Kevin Liang suggested, the password could just be 'RATS'. If we just take every other letter from 12 (backwards) starting with the second letter, we get 'PASSWORD RATS'. The choice to start with the second letter could be gleaned from the fact that 'TWELVE' is misspelled as 'WTELVE' in the cipher, hinting at the first letter being in the 2nd position (maybe?).



So, the password is




RATS



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