Friday, 16 November 2018

homework and exercises - Ten-ping bowling: Can a ping pong ball knock over a bowling pin?


In this video we see a rather unorthodox bowling technique on display. The gentleman appears to knock over all of the pins using only a ping pong ball. It's a fake, of course: you could never knock over a bowling pin with a ping pong ball. Or could you? How fast would a ping pong ball need to travel in order to knock over a heavy object like a bowling pin? Naturally, you are free to make any simplifying assumptions and order-of-magnitude estimates you like.



Answer



I will attempt to answer this question with some basic dynamics and some contact mechanics.


Bowl


There are two special cases here. a) There is sufficient friction to keep the base of the pin A fixed (imparting a reaction impulse JA when hit by the ball, or b) The floor is smooth and the pin will translate and rotate at the same time with JA=0. There is also a special configuration where the two cases are equivalent.


What I am varying is the location of the ball hitting yB (below or above the center of mass C height of yC), and the impact velocity v.


Before the impact the velocity state is (positive x is to the right, measured at the center of mass)



  • Ball: v2=(v,0,0)


  • Pin: v1=(0,0,0)

  • Pin: ω1=(0,0,0)


The impulses JA and JB alter the motion at the center of mass by



  • Ball : Δv2=(JBm2,0,0)

  • Pin: Δv1=(JAJBm1,0,0)

  • Pin: Δω1=(0,0,yCJA(yCyB)JBIC)


The final motion of the ball and points A and B are




  • v2=v2+Δv2=(JBm2v,0,0)

  • vA=Δv1+Δω1×(rArC)=(JA(1m1+y2CIC)JB(1m1+yC(yCyB)IC),0,0)

  • vB=Δv1+Δω1×(rBrC)=(JA(1m1+yC(yCyB)IC)JB(1m1+(yCyB)2IC),0,0)


For the case with rough ground, the elastic impact conditions are (along the considering only the x-axis components). The coefficient of restitution is ϵ1 for pure elastic contact (no stickyness).



  • (v2vB)=ϵ(v2vB)

  • (vA)=0



with solution



  • JA=(ϵ+1)IC+m1yC(yCyB)IC+m1y2C+m2y2Bm2v

  • JB=(ϵ+1)IC+m1y2CIC+m1y2C+m2y2Bm2v

  • Δv1=(ϵ+1)yByCm2IC+m1y2C+m2y2Bv

  • Δω1=(ϵ+1)yBm2IC+m1y2C+m2y2Bv


Now we consider the kinetic energy of the pin, which we have to compare to the energy needed to tip the pin over. This will give us the speed needed to impact.



  • KE=12m1(Δv1)2+12IC(Δω1)2


  • PE=m1g((b2)2+y2CyC) where b is the base diameter.


By setting PE=KE the impact speed v is found. More interesting to me is the question of where to impact?


Consider the special case of JA=0 which happens when yB=yC+ICm1yC. This is the instant center of percussion of the pin and it forces a pure rotation by the base without any reactions.


For the case with smooth floor, the elastic impact conditions are



  • (v2vB)=ϵ(v2vB)

  • JA=0


with solution




  • JA=0

  • JB=(ϵ+1)m1ICI1(m1+m2)+m1m2(yCyB)2m2v

  • Δv1=(ϵ+1)ICm2IC(m1+m2)+m1m2(yCyB)2v

  • Δω1=(ϵ+1)m1m2(yCyC)IC(m1+m2)+m1m2(yCyB)2v


and kinetic energy



  • KE=12m1(Δv1)2+12IC(Δω1)2



Consider the special case when yB=yC yielding a pure translation with Δω1=0.


To optimize the problem we must find the distance yB which maximizes the kinetic energy. The values that do this are



  • Rough floor: yB=IC+m1y2Cm2

  • Smooth floor: yB=yC+(m1m21)ICm1


NOTE:


Both of these points fall onto the instance axis of percussion yB=yC+ICm1yC when m2=11m1+ICm21y2C

this puts the requirement that m2>34m1 when the pin is approximately a cylinder with height 2yC


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