I'd like to write an N-body simulation in which I collide two disk galaxies. To give you an idea of the accuracy I'm trying to achieve, I'm aiming to make this my screensaver at 30fps on my work desktop. Think Euler's method, large epsilons in denominators to prevent blow up, all that lazy stuff.
One place I don't want to be lazy, however, is in the initial construction of the galaxies I'm trying to collide. I want to design a galaxy that will at least sort of hold together by its own gravity until it smash it into another one.
How might I go about selecting the orbital velocities for each of the bodies composing the galaxy?
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