I'm trying to build a ballistics simulation where I shoot a cannonball. I want to allow for drag and am trying to work out the math to do so.
I can work the drag out using F=Cd×S×V2×A/2.
What I need to know is how to find the x and y parts of that. I use Vcos(A) and Vsin(A) to work out the x and y velocities. Can I just use this to find the x and y drag too?
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