Friday, 10 April 2020

kinematics - How to tell if the collision is elastic or inelastic?


I'm a programmer and a game developer, not a mathematician or a physicist. So please go easy on the math :)


I know two things:




However what I need to know is: given the mass, the velocity, and the 'angle' the two objects are going two be when they collide - how can I know if I need to compute an elastic or an inelastic collision?


I need this for the 2D game I'm developing, that tries to simulate relatively-realistic physics. Thanks for your help




No comments:

Post a Comment

Understanding Stagnation point in pitot fluid

What is stagnation point in fluid mechanics. At the open end of the pitot tube the velocity of the fluid becomes zero.But that should result...