I'm a programmer and a game developer, not a mathematician or a physicist. So please go easy on the math :)
I know two things:
However what I need to know is: given the mass, the velocity, and the 'angle' the two objects are going two be when they collide - how can I know if I need to compute an elastic or an inelastic collision?
I need this for the 2D game I'm developing, that tries to simulate relatively-realistic physics. Thanks for your help
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