Sunday, 12 June 2016

classical mechanics - Angular velocity by velocities of 3 particles of the solid


Velocities of 3 particles of the solid, which don't lie on a single straight line, V1,V2,V3 are given (as vector-functions). Radius-vectors r1,r2 from third particle to first and second are given aswell. How could I find the angular velocity w of the solid?


I tried to solve this problem using Euler's theorem : V2=V3+[w×r2], V1=V3+[w×r1].


After this step I tried to consider different cases: if V1 is not collinear to V2 we could write w=k[(V2V3)×(V1V3)]. However, it doesn't really help. The second case is even more difficult to analyze.


Second attempt consisted in solving this system by multiplication (scalar product or vector work) equations by appropriate vectors. However, I didn't really succeed.



Answer




The algebra is not especially nice, but it is just algebra. This is rigid body rotation, taking point 3 as the origin of coordinates, so effectively r1=R1R3,r2=R2R3. We start as you suggested, and abbreviate v1=V1V3,v2=V2V3, so that v1=ω×r1,v2=ω×r2. Now since the three points are not collinear, we can let ω=ar1+br2+cr1×r2 but we must remember that r1 and r2 will not in general be orthogonal. We can obtain c directly, from either of the two equivalent equations r2v1=r2ω×r1=ωr1×r2=c|r1×r2|2r1v2=r1ω×r2=ωr1×r2=c|r1×r2|2c=r2v1|r1×r2|2=r1v2|r1×r2|2 where we took advantage of the properties of the scalar triple product.


The other coefficients come from scalar products with r1×r2. We use the general identity (A×B)(C×D)=(AC)(BD)(BC)(AD) and a special case of this, which we use, is |r1×r2|2=|r1|2|r2|2(r1r2)2. r1×r2v2=(r1×r2)(ω×r2)=(a|r1|2+b(r1r2))|r2|2(a(r1r2)+b|r2|2)(r1r2)=a|r1×r2|2a=r1×r2v2|r1×r2|2r1×r2v1=(r1×r2)(ω×r1)=(a|r1|2+b(r1r2))(r1r2)(a(r1r2)+b|r2|2)|r1|2=b|r1×r2|2b=r1×r2v1|r1×r2|2


I hope I haven't made any slips, you should definitely check!


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