Wednesday 13 January 2016

enigmatic puzzle - Chess Enlightenment


Part of the Fortnightly Topic Challenge #35: Restricted Title 1




"White to continue insisting this is a chess board"


https://imgur.com/a/6B4vSor


When done, circle all squares black and white pieces moved to:


KNIPSGEA
RHUTNLSE
IFTPONME
ROBEOCNE

FEWIXTKL
EPTCHIOM
RANAEISY
LITUREED

Answer



I successfully solved 7/8 problems and I believe the one left has a big flaw. Also, one solved has a minor flaw. I might be mistaken so the public (and the author) would probably correct me.


Now, as you noticed, the problems are unsolvable if you see them as chess problems. However, let's add a little tweak to chess rules:



If a group of figures is surrounded by enemy's figures from all sides (enemies hold a close chain, just like in Go game), then this group entirely burns in flames, leaving no trace. This takes place the same turn, before the turn's end.




If you read the previous spoiler I highly advice you to try to solve these problems once again. They're extraordinarily good.


Now let's get started:


One



enter image description here
I might have had to mention it - a burned king still counts as a mate. Next!



Two



enter image description here

The burn is used to clear a way for long-range fighters.



Three



enter image description here
Nothing new, really. Now we're in for two-turners.



Four



enter image description here

What's new here - the king can't go on the queen's place because that would burn him immediately (technically, a self-mate). That would be much more sacrificial than killing entire team, though.



Five



enter image description here
The best situation by far. Not only bishop sacrifices himself to clear the way, the king has to go up close to a rook to burn it. I even made you a meme about that (you still reading, huh?) enter image description here



I leave six for now. Seven.



enter image description here




And eight. Both are pretty self-explanatory.



enter image description here




The solution of six as I got it:



enter image description here
What I mean here is - the f2 pawn is a hippy and it tries to convince g2 knight to be hippy too, but he finally decides to not and they burn the king.

Also that pink spot means the spot where the king would die, burned by the rook.



Why did I make such a strange decision? Well, shoot, if you have a better one. This decision was provided by the letter hint. Here is the hint I got, with purple letters taken from the other puzzles, and red - from puzzle six with this particular solution.



enter image description here



Also, if I didn't assume hippies - this would be a two-turn mate with indefinite end, not a three-turner.


SO THE ANSWER SEEMS TO BE



KNIGHT TO BE ONE WITH NATURE




Coincidentially, that's exactly what the f2 pawn said to the g2 knight.



In puzzle 4, the last turn could be rot13(Ep7), which would foil the final message. Probably, replace with a knight?


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